Keyphrases
Cyberlearning
100%
Intelligent Tutoring Systems
50%
Interactive museum
50%
Sustainability Model
50%
Narrative Learning
33%
Guided Exploration
33%
Virtual Humans
33%
Out-of-school Setting
33%
Environmental Scientists
25%
Problem-solving Activities
16%
Advanced Learning Technologies
16%
Independent Inquiry
16%
Sustainability Narratives
16%
Sophisticated Agent
16%
Multi-touch Surface
16%
Existing Condition
16%
Human Advice
16%
Technological Force
16%
Conservation Decisions
16%
Reduce Greenhouse Gas
16%
State of the Environment
16%
Economic Reality
16%
Greener Planet
16%
Game-based Learning
16%
Group Learning
16%
Forward-in-time
16%
Economic Forces
16%
Environmental Concepts
16%
Surface Processing
16%
Agent-based Simulation
16%
Problem Solving
16%
Travel Time
16%
Virtual Learning Technology
8%
Collaborative Efforts
8%
Energy Use
8%
Human Population
8%
Learning Opportunities
8%
Game-based
8%
Game Narrative
8%
Museum
8%
Causal Connection
8%
Population Growth
8%
Environmental Phenomena
8%
Making Decisions
8%
Sustainability Challenges
8%
Existing State
8%
Environmental Economics
8%
Level of Understanding
8%
Computational Framework
8%
Age-appropriate
8%
User Groups
8%
Agent-based Modeling
8%
Environmental Factors
8%
Learning Systems
8%
Learning Experience
8%
Human Health
8%
Three-dimensional Displays
8%
Social Economics
8%
Transformative Potential
8%
Middle School
8%
Social Phenomena
8%
Social Force
8%
Game-based Learning System
8%
Complex Science
8%
User Interaction
8%
Computer Science
Sustainability Modeling
100%
Intelligent Tutoring System
50%
Virtual Humans
33%
Guided Exploration
33%
Independent Support
33%
Draw Inference
16%
Solving Activity
16%
Simulated World
16%
game based learning
16%
Learning Technology
16%
Agent-Based Modeling
16%
Learning Systems
16%
Decision-Making
8%
Virtual Learning Environments
8%
3D Imaging
8%
Answer Question
8%
Learning Experiences
8%
User Interaction
8%
Learning Opportunity
8%
Solving Advice
8%
And-States
8%