Keyphrases
Computer Technology
50%
Advancing Science
50%
Science Performance
50%
Visual Rendering
50%
Invisible
37%
Science Content
37%
Haptic Rendering
37%
Magnetism
25%
Upper Elementary
25%
Drawing Task
25%
Multisensory Learning
25%
STEM Teachers
25%
Convenience Sampling
25%
Character Feature
25%
Computer Art
25%
Haptic Technology
25%
Cognitive Tools
25%
Elementary School Students
25%
Haptic Feedback
25%
Buoyancy Force
25%
Multidisciplinary Team
12%
Planning Tools
12%
Mixed Methodology
12%
Haptics
12%
Usability Testing
12%
Effect Systems
12%
Performance Measures
12%
Potential Measure
12%
Ancillary
12%
Haptic Interfaces
12%
User Behavior
12%
Community Schools
12%
School System
12%
Iterative Development
12%
Learning Environment
12%
Subject Conceptions
12%
Cause-effect
12%
Design Approach
12%
Behavior Preference
12%
Simulation Support
12%
Student Science
12%
Game Engine
12%
Crosscutting Concepts
12%
Measure of Learning
12%
Instructional Sequences
12%
Influence Users
12%
Design Cycle
12%
Computer Science
12%
Cognitive Model
12%
Haptic Information
12%
Science Learning
12%
Completion Time
12%
Task Performance
12%
Science Concepts
12%
Preliminary Estimates
12%
Scientific Simulation
12%
Pretest-posttest
12%
Concept Mapping
12%
Science Notebooks
12%
Control Test
12%
Unity Platform
12%
User Preference
12%
Haptic Augmentation
12%
Embodied Knowledge
12%
Informant Design
12%
Low-tech
12%
Classroom-based
12%
Integrated Development Environment
12%
Molecular Forces
12%
Engine Development
12%
Platform Game
12%
Haptic Sensation
12%
Chains of Reasoning
12%
Visual Information
12%
Intermolecular Forces
12%
Group-based
12%
Success Rate
12%
Just-in-time
12%
Group Research
12%
Renaissance
12%
State Universities
12%
School Science
12%
User Understanding
12%
Design Guidelines
12%
North Carolina
12%
Computer Science
Computer Technology
100%
Haptic Feedback
50%
Haptic Rendering
50%
Integrated Development Environment
25%
Retrospective Probing
25%
Iterative Development
25%
Science Learning
25%
Completion Time
25%
Qualitative Data
25%
Quantitative Data
25%
Just-in-Time
25%
Support Student
25%
Computer Art
25%
Background Information
25%
Development Process
25%
Research Question
25%
Design Guideline
25%
Concept Mapping
25%
Computer Science
25%
Design Research
25%
Haptic Interfaces
25%
Scientific Inquiry
25%
User Preference
25%
User Behavior
25%
Task Performance
25%