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Examining the Mechanisms of Immersive Computerized Training Interventions for Old
Allaire, Jason C.
(PI)
UNC Kenan-Flagler
Overview
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Keyphrases
Computer-based Training
100%
Digital Games
100%
Immersive
100%
Training Intervention
66%
Space Fortress
28%
Commercially Available
28%
Cognitive Ability
19%
Game Studies
19%
Game Editor
14%
Attentional Demand
14%
Cognitive Benefits
14%
Specific Cognitive Abilities
14%
Variable Priority Training
14%
Training Gain
14%
Game Intervention
14%
StarCraft II
14%
Game Space
14%
Lack of Control
9%
Controlled Experiment
9%
Weber
9%
Executive Control
9%
Dynamic Complexity
9%
Executive System
9%
Older Adults
9%
Transfer Effects
9%
Intervention Studies
9%
Psychology
Computerized Training
100%
Cognitive Function
100%
Space Fortress
66%